From Maya we connected the scene through the "send to" options to test the environment and the cameras. This allowed us to adjust the direction of the action in relation to other objects and to achieve the desired result. Above is an example of this with some further clean up and blending of takes. The cameras in the scene were animated in Maya and the pause in James' motion is due to timing and the camera being from his point of view. The rushed walk away has some criticism because of its pace, the unusual arm movement and the relaxing feel at the end of the shot. The next step would be to possibly slow down the rushed walk a little and then extend the shot to feel as if the character is completely following through with the rushed walk. The current rushed walk is a part of the recaptured data and a solution could be to blend it with the previously captured data.
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