We looked at how MotionBuilder fits into the pipeline after trajectorizing and cleaning up our captured data in Motive. By trajectorizing the data, we filled gaps where data was not 100% captured, such as when a marker was lost/undetected it created a spline curve between the point before it was missing to when it returned. We were able to export the mocap data as a .fbx format which was readable through MotionBuilder. Within MotionBuilder we were able to set an actor to the marker set and then apply a MotionBuilder character to that actor. The result is below.
From this point, MotionBuilder is used to correct any actions and body parts that have gone askew. Further animation can be applied using animation layers and any data that was not recorded such as fingers and foot rolls can be added. MotionBuilder is also used to blend from one take to another to get a complete action.
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