The fight scene is coming along! Above is the second part of the sequence and I've set up a comparison from just the capture/actors to the finalizing stage of the clean up (still have a few minor changes to do). You might notice that I've had to add reactive and exaggerated animation in some areas mainly because the actors didn't make full forced hits so some of their reactions were a little withdrawn. I have found this to be a major part of the clean up so far (other than the standard marker glitches), just trying to avoid that staged performance feel to the animation. But I think this issue is something that could mostly be dealt with during the capture as a directive issue and really knowing what you want and how to capture what you're after, which I guess comes with experience and more dedicated time to capturing footage.
Below is the first half of the sequence with the comparison of the semi-raw captured footage. The scale of the characters as shown is somewhat larger than the actors which did cause the shoulders to hunch/shrug a little, this was corrected using the character offset and solving options in motionBuilder. The varying sizes of each character also required extra tweaking with the contact hits to make sure they landed in the correct places.